Academic Research
Publication of research articles / contribution articles / conference presentation about Digireha
Research and Contribution Articles
Immediate Effect of Digital Game Use and Verbal Encouragement on Lower Limb Activity and Psychological Enjoyment During Motor Task in Children with Motor Disorders. Phys Occup Ther Pediatr. 2026 Jan 22:1-16.
Differences in the dynamic balance function of healthy elementary school students and university students observed with and without the use of a sensor-integrated gamification application. Frontiers in Rehabilitation Sciences. 2025; 6: 1680457.
The Effect of Exergaming on Balance Ability in Children: A Pre-Post Study Using Digireha. Health and Rehabilitation Sciences. 2025; 1: 39–45.
Effect of a gamification-based application on upper limb self-training in patients with chronic stroke: a non-randomized controlled trial. OSF Preprints.
Effects of a Virtual Reality Game With Leap Motion Controller on Brain Activity Related to Attentional Function in Healthy Adults - A Pilot EEG Study. Cureus. 2024; 16(10): e71838.
Kagayaki Camp Initiatives and Aquatic Rehabilitation Practice: From the Therapist's Perspective. Rehabilitation Engineering. 2023; 38(4): 225-227.
Children with Severe Disabilities × Digital. Rehabilitation Engineering. 2022; 37(3): 137-139.
Rehabilitation in a Game-Like Manner. Hagemi, Japan National Association for Children with Physical Disabilities. 2022; 406(406): 45-51.
Play Becomes Rehabilitation! — Expanding the Possibilities for Children through 'Digireha'. Journal of Occupational Therapy. 2020; 54(9).
DigiReha: A Rehabilitation Tool that 'Changes Society' with Children's Perspectives and Digital Art." Journal of Clinical Rehabilitation. 29(13): 1386-1391.
Conference Presentations
[The 47th Annual Scientific Meeting of the Association of Rehabilitation Ward] Collaborative Implementation of Digireha-Assisted Ward Training by Rehabilitation Professionals and Nursing Staff in a Post-Acute Rehabilitation Unit (February 2026)
[The 47th Annual Scientific Meeting of the Association of Rehabilitation Ward] Effects of Gamification-Based Upper Limb Training for Chronic Stroke Patients (February 2026)
[The 71th National Conference on Physical Disability Education (Hokkaido)]Progress Report on Implementing the Digital Rehabilitation Tool “DegiReha” in the Education Field-A Support Tool for Enjoyable and Effective Learning in Mathematics- (November 2025)
[50th Annual Meeting of the Japanese Society for Severe Motor and Intellectual Disabilities] Examination of Digital Rehabilitation Interventions and Their Significance for Children with Severe Motor and Intellectual Disabilities in Depopulated Areas (November 2025)
[9th Annual Autumn Meeting of the Japanese Association of Rehabilitation Medicine] Potential Application of Gamification for Outpatient Rehabilitation Users: A Case Series of Three Patients (Octover 2025)
[10TH INTERNATIONAL DIGITAL PUBLIC HEALTH CONFERENCE] Gamified Assessment DX: A Sensor-Integrated Dashboard for Functional Evaluation and Behavioral Feedback in Rehabilitation and Special Education (July 2025)
[10TH INTERNATIONAL DIGITAL PUBLIC HEALTH CONFERENCE] Feasibility of Estimating Upper Limb Function Using a PC Camera-Based Serious Game Application in Preschool Children (July 2025)
[The 62th Japanese Association of Rehabilitation Medicine ] Eye-Tracking Game Application for Attention Training in Post-Stroke Unilateral Spatial Neglect: A Case Study (June 2025)
[World Physiotherapy Congress 2025] Changes in Visual Function by a Game Intervention Using a Gaze Input Sensor in Elementary School Life: Case series study (May 2025)
[The 45th Annual Scientific Meeting of the Association of Rehabilitation Ward]
Nursing initiatives for ward recreation using a digital rehabilitation system (February 2025)[The 45th Annual Scientific Meeting of the Association of Rehabilitation Ward]
The impact of installing the Digireha system in a ward environment on the frequency of voluntary rehabilitation practice (February 2025)[The 45th Annual Scientific Meeting of the Association of Rehabilitation Ward]
A novel approach to voice training: using gamified vocal volume feedback practice (February 2025)[The 8th Autumn Meeting of the Japanese Association of Rehabilitation Medicine]
Effectiveness of gamified upper limb training in individuals with chronic stroke (November 2025)[11th Pediatric Physical Therapy Congress]
Exercise intervention using gaming technology for children with intellectual disabilities and obesity - A case series study conducted in after-school day services - (November 2025)[11th Pediatric Physical Therapy Congress]
Characteristics of saccadic eye movements related to impulsivity in healthy adults: association with trail making test performance and visual function assessment (November 2025)[11th Pediatric Physical Therapy Congress]
Immediate effect of digital game use and verbal encouragement on lower limb motor tasks in children with motor disorders (November 2025)[The 62nd Annual Conference of the Japanese Association of Special Education]
The Impact of Exergaming on Communication and Social Interaction Skills in Children (September 2024)[57th Japanese Occupational Therapy Congress]
Study on the Development of Rehabilitation Personnel in the Era of Digital Transformation (November 2023)[48th Japanese Society for Severe Motor and Intellectual Disabilities Annual Conference]
Study on Digital Rehabilitation for Volitional Movement in Children with Severe Motor and Intellectual Disabilities (October 2023)[10th Pediatric Physical Therapy Congress]
Eye Movement During Tracking and Gaze Games in Typically Developing Children (October 2023)[10th Pediatric Physical Therapy Congress]
Impact of Self-Training Through Entertainment on Parental Stress in Families with Disabled Children (October 2023)[10th Pediatric Physical Therapy Congress]
Impact of Introducing Digital Tools on the Quality of Support in After-School Day Service (October 2023)[10th Pediatric Physical Therapy Congress]
Intervention Effects of the DigiReha App Using Eye-Trackers for Children with Visual-Related Symptoms (October 2023)[21st World Congress of Psychophysiology, International Organization of Psychophysiology]
Basic Research on a Voice Training Game Application for Children with Severe Multiple Disabilities (June 2023)[23 rd International Conference on Human-Computer Interaction]
Exploratory Study into the Disability Awareness Through an Inclusive Application Development Process Driven by Disabled Children.(July 2021)[8th Pediatric Physical Therapy Congress]
Adaptation of the DigiReha App for Vision Training Using Eye-Trackers (November 2021)[Art Meets Care Society 2019 General Assembly]
Practical Report: Proposal of "DigiReha" to Evoke Fun and Creativity (November 2019)
Joint Research
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